Byte-sized delights that are guaranteed to ward off hysteria and melancholy!
by Lee Fastenau
0H=8:DIMT(3,H):HGR:HOME:D=1:FORY=0TOH-1:T(X,Y)=H-Y:H(X)=Y+1:GOSUB1:NEXT:FORD=0TO1:FORQ=0TO1:GETA$:X=ASC(A$)-1:X=X-INT(X/3)*3:Q=H(X)>-DANDT*D<=V(X):NEXT:T(X+(1-D)*(3-X),H(X))=T:H(X)=H(X)+D:GOSUB1:H(X)=H(X)-1+D:D=D-(D=1)*2*(H(2)<H):NEXT:END
1Y=H(X)-1:T=T(X,Y):C=T-INT(T/5)*5+1:C=C+(C>3):HCOLOR=C*D:A=X*(134-H*4)+H*4:Z=T(X,Y)*4:FORB=0TO4:HPLOTA-Z,156-Y*6-BTOA+Z,156-Y*6-B:NEXT:HCOLOR=3:HPLOT0,158TO279,158:VTAB21:FORI=0TO2:?" "I+1,:Z=H(I)-1:V(I)=T(I,Z+(Z<0))+(Z<0)*9:NEXT:RETURN
Yikes. Don’t even ask me how I crammed this game into two lines. Modify the initial value of H
to change the height of the tower.
The goal of this game is to move the stack of discs from the left side of the board (column 1) to the right side (column 3) in as few moves as possible. There are three rules though:
To move a disc, type 1, 2, or 3 on your keyboard to remove the topmost disc from the corresponding tower. Then type 1, 2, or 3 to place the disc onto a different tower, or back onto the tower from which it was removed. The game will prevent you from placing larger discs on top of smaller discs.
Apple II Enthusiasts Group Permalink