Apple II Programs Apple II Programs

Byte-sized delights that are guaranteed to ward off hysteria and melancholy!

1 April 2020

GR-Kanoid

by Lee Fastenau


GR-Kanoid

Program

0GR:COLOR=5:HLIN12,26AT9:VLIN9,38AT12:VLIN9,38AT26:COLOR=2:FORX=13TO25:VLIN10,38ATX:NEXT:FORF=14TO19:READC:COLOR=C:HLIN13,25ATF:NEXT:E=F:FORL=0TO2:HOME:?"LIVES:"2-L:A=.5:B=-1:X=19:Y=35:FORN=0TO38:P=PDL(0)/256*11+13:COLOR=2:HLIN13,25AT36

1COLOR=5:HLINP,P+2AT36:C=X+A:COLOR=2:PLOTE,F:P=SCRN(C,Y):A=A*((P=2)*2-1):COLOR=2+3*(P=5):PLOTC,Y:X=X+A:D=Y+B:P=SCRN(X,D):B=B*((P=2)*2-1):COLOR=2+3*(P=5):PLOTX,D:Y=Y+B:E=X:F=Y:COLOR=14:PLOTX,Y:N=Y:NEXT:?CHR$(7);:NEXT:DATA10,1,13,6,3,12

Try me!

Information

2020 Two-Liner Contest Submission

Lo-res breakout-style game implemented in just two lines of Applesoft. Requires joystick or paddle to control.

Dev Note: This game is not winnable in its current state. The ball doesn’t support “paddle English” and can therefore get stuck in a pattern that will never hit any bricks. This was a conscious sacrifice I made in order to get it to fit into two lines, but I’m with you on this one… it’s frustrating.

Discussion

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